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Mildcogs Forum :: View topic - Asphalt 9: Legends is better than the predecessor in visuals
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Asphalt 9: Legends is better than the predecessor in visuals
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Author:  mmocs [ Tue Apr 16, 2019 3:05 pm ]
Post subject:  Asphalt 9: Legends is better than the predecessor in visuals

Asphalt 9 bucks the trend by featuring fluid performance, beautiful visuals and a rendering feature set rivalling a modern console game. For starters, it's heavy on post-processing effects, including really impressive motion blur. Tracks stretch off into the distance with minimal pop-in while the lighting and its interaction with materials is first-class for a mobile title. The cars themselves are rich in detail, with some models featuring in excess of 90,000 polygons. There's a full HDR rendering pipeline, high performance soft particles, a pseudo-physically based materials system and further post-process effects including crepuscular rays, screen-space reflections and colour grading.

As far as the actual races are concerned, the gameplay hasn't changed all that much, but there are some nice additions. You have the nitro button on screen that gives you that extra bit of nitrous boost. A feature called "nitro shockwave" makes a return after Asphalt 7: Heat. The feature gives you a massive shot of speed if you double tap the nitro button when the bar is full. You see a trail of purple when you're in the shockwave mode that actually looks fantastic, but this also runs out the tank extremely quickly. Then there's the brake button, of course, that lets you drift around the curves. You can now double tap the button for a quick 360-degree spin that also adds a good amount of nitro to your tank. Best and Cheapest - Mmocs.com.

The visuals and graphics in Asphalt 9: Legends are truly a level up from Asphalt 8: Airborne. The gameplay is a lot more immersive, and the detailing of every element in the frame has clearly been worked on. Every time you run a wheel off the road, the dust that get thrown up is finely detailed, for instance. The locations are basically taking you around the world, but then again that would be expected, since there are 800 races available in total. The cars look very realistic too, and the line-up includes an Aston Martin Vulcan, Ford GT, Nissan GT-R Nismo, Ferrari 488 GTB, LaFerrari and the McLaren P1. However, it isn’t exactly easy to get the exotic cars. As with most racing games, you start from the bottom of the pyramid, and then work your way up. In many races, the rewards that you get are blueprints of vehicles. You will need to collect the required number of blueprints for the car that you are eyeing, before you can unlock it. This slightly difficult, and we feel that element has been added to ensure that players remain active for longer on the game, in the pursuit of their favourite car.

Speaking of visuals, graphics and controls, ‘Asphalt 9: Legends’ is better than the predecessor. The graphic detailing is more vivid – raindrops, snowflakes, tires marks on road and locations look immersive. The game is supported by many devices, but it is best played on one not more than two generations old, such as the LG G6, Apple iPhone 7, Samsung Galaxy S7, OnePlus 3T, etc.

Asphalt 9: Legends is a step up from its immediate predecessor, Asphalt 8: Airborne. The biggest improvement comes in the form of visuals, which are absolutely stunning and exemplary for a mobile game, with a few caveats. The gameplay is fun and exciting but the new controls make things too easy and the blueprint and refueling system for cars is a constant annoyance.

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