The first of this two, Depths of Malatar, is put in the early Ayleid ruins, concealed under a strong imperial secret, it seemed the simplest of both, even though we must admit that some bosses if not dealt with in the ideal way can be immensely hard to defeat. One of the bosses who impressed us from the point of view of the movement set and the plan needed for the killing is Symphony of Blades, which at more or less regular intervals generates walls of light capable of knocking down immediately. Another bosses are however well characterized and require ad hoc plans, which should be thought of with the staff prior to and during the fight.
The setting of this first dungeon seemed very suggestive and the storyline background is flat, in fact throughout the expedition you will be accompanied by innumerable dialogues that can help you to better comprehend what is going on, accentuating above all your cultural baggage in perspective of Elsweyr, growth where Bethesda aims a lot.
This expedition, unlike Depths of all Malatar, turns out to be marginally more complex, either from the point of view of the longevity of the dungeon and the difficulty of the bosses. Among the most intriguing directors of this expedition is Vault Protector, a massive well-characterized iron pile, but over all capable of delivering very very strong blows. Also to face the directors of this dungeon you'll be asked to coordinate with the associates of the team, especially against bosses like Icestalker, who tends to spawn an extremely large number of enemies, complicating not just the experience. From the point of view of this characterization of this scenario we have maybe noticed a bit more care, likely given by the various obstacles and traps to be defeat, which include that extra bit of adrenaline to the encounter.
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